Adobe Photoshop CS6 Extended is packed with an all-new 3D interface and tons of. How to use those new features to create an autumn-themed 3D text effect. Create an Elegant 3D Text Effect in Photoshop CS6 This tutorial will show you how to use Photoshop CS6's Shape Attributes and 3D capabilities to create an elegant royal 3D text effect. It will guide you through modifying the shape settings, working on the 3D elements, creating the different materials, Adjusting the lights, and modifying the.
In this quick and easy graphic design tutorial, you’ll discover a handy process for generating eye-grabbing three-dimensional typography with the help of Photoshop and some creative techniques.
Final Result
Here is a preview of what we’ll be working towards in this web design tutorial (click on the image to see the result in full-scale). As a web designer, these are the skills potential clients look for. This tuturial should help your text pop out whether you are designing a site for a college or an auto parts store.
Setting up the Photoshop document
1 First off, we are going to open up Photoshop and create a new document (Ctrl + N). In the New document dialog box, set the Width and Height units to inches (if it isn’t already). We’re creating a square canvas; set the width and height to 10 inches. We’re creating a graphic that’s high resolution and ready for print use, so set the Resolution to 300 pixels/inch.
2 With your canvas created, fill the Background layer with a dark gray (#333333) color. One of the ways you can do this is by first setting your Foreground color to the dark gray color (in the Tools panel). Then choose the Background layer in the Layers Panel and press Ctrl + A (which creates a marquee selection around the entire canvas – you can also do this via Select > All). Finally, choose Edit > Fill (Shift + F5) to open up the Fill dialog box, make sure that the Use option is set to Foreground color, and then click OK to apply the fill.
Creating the text
3 Now we’ll place the text on the canvas. Choose the Horizontal Type Tool from the Tools panel and type the text/logo that you desire. Change the color of the text in the Options bar to a yellow color (#FFCC00), use a rather large font size, and try to choose a bold font type as the technique works best this way. The font used here was Myriad Pro Black set at 286pt for the word ‘Six’ and 83pt for the word ‘Revisions’. Start typing the text on the center of the canvas; this tutorial uses the text ‘Six Revisions’, but of course, feel free to modify it.
4 Rasterize the text so that we can more easily work with it; this has the side effect of not being to modify the text anymore so make sure you’re happy with the text. Right-click on the text layer and click on Rasterize Type (or Rasterize Layer depending on what Photoshop CS version you’re using).
Using Free Transform on the text
5 Now we are going to skew the text to give it more of a dramatic 3D look. Make sure you have the layer with our text selected in the Layers Panel, then press Ctrl + T to let us edit under Free Transform (Edit > Free Transform).
6 Holding down Ctrl, click on the top right transform control of the box. Drag the corner to the left. Do the same with the top middle transform control. You should get something like what I have below.
Adding some layer styles
7 We are going to add some layer styles to our text. Make sure that the text layer is selected in the Layers Panel, and then click on the Add a layer style icon at the bottom of the Layers Panel. Choose Bevel and Emboss, which will open up the Bevel and Emboss Layer Style dialog box. Set it to the settings that I have below; this will make the edges of the text really pop. Don’t forget to change the colors for the highlights and shadows. The highlight is #FFCC66 and the shadow is #DFA125.
8 Go back into the Layer Styles dialog box (if you exited out of the Layer Styles dialog box, just double-click on the layer in the Layers Panel to go back) and apply a Satin layer style. This will give some depth to the color on our text instead of just a solid or gradient. Change the color to #F3881F.
9 The last thing we are going to do to the text’s face is add a Gradient Overlay layer style. Click on the gradient and change the left color stop to #F7F3A7 and the right color stop to #F3881F.
Creating the 3D effect
10 We are going to start giving this text a 3D look. First, we want to duplicate our text layer; choose the layer and press Ctrl + J to duplicate the layer. Go to the duplicated layer and get rid of the layer styles by clicking and dragging them into the trash can icon at the bottom right of the Layers Panel.
11 Now that we have a logo with no layer styles, we are going to adjust the color. Open up the Curves options by choosing Image > Adjustment > Curves (Ctrl + M) and adjust them to something like I have below to give the layer a darker color.
12 We want to drop down the saturation because the color is too vibrant to be a shadow. Go into Hue/Saturation with Ctrl + U (or Image > Adjustments > Hue/Saturation) and adjust the settings like I have below.
13 Now, we are going to create the edges of our text to make the three-dimensional look. First, we want to click and drag our layer below the original yellow text layer and move it one space to the left with the arrow key. Holding down Alt, push the down and left arrows repeatedly. This will duplicate the brown layer each time you push the arrow button. Keep duplicating the layer until you get the size and depth that you like.
Combine the duplicated layers
14 Let’s combine all of these duplicated layers into one. To do this, click on the topmost brown text layer in the Layers Panel, hold down Shift, and then click on the bottommost brown text layer to select all of them. Then with all the appropriate layers selected, click on the Link layers icon at the bottom of the Layers Panel. A chain link icon should appear on all the brown text layers when you click on it. Once you link all the brown text layers together, select all the layers in the Layers Panel again (if you somehow deselected them) and press Ctrl + E to merge down all the linked layers together.
15 Let’s add a Gradient Overlay layer style on our combined text edge layer so it goes with the gradient on our yellow text. The colors are black (#000000) and white (#FFFFFF) (double-click on the merged layer to open up the Layer Styles dialog box).
Create a drop shadow
16 Duplicate the brown text edge layer with Ctrl + J while it’s selected in the Layers Panel. We are going to use it to create a shadow on our text. Go to Filter > Blur > Gaussian Blur and adjust it so the Radius option is at 8px. Now go into Curves by pressing Ctrl + M and adjust them as I have them. This should give you a blackish shadow.
17 If you zoom in at the edges of the letters using the Zoom Tool (Z), you’ll notice that the brown sides coming off the corners are jagged. We’re going to go in and fix those. Using your Polygonal Lasso Tool, click a shape around the area that needs to be removed and push the Delete key. Repeat this for each area that needs it until you get smooth edges on all your letters.
Some optional steps
18 This looks pretty good so far, and we could probably stop here and be happy with it, but if you want to put the extra effort in, we can start adding in some more shadows. Our light is coming from the top left so we should plan to have our shadows at the darkest from the bottom right. To get our shadows right, we are going to use the Burn Tool on the brown text edge layer to darken it. Before we start adding in our shadow, we want to use the Polygonal Lasso Tool to create some edges where there would be corners on the text. Do this for all the corners of our text, holding down Shift and dragging your mouse to add to the marquee selection.
The Burn Tool
19 Now we can start burning in the areas we selected. Change the Burn settings in the Options bar so that the Ranges option is Highlights and the Exposure is at 50%. I also used a brush with a Master Diameter set at 125px with a 0% Hardness.
20 With the same Burn settings all set, we are going to do the rest of the areas that need shadows. Since you should still have the areas selected, we can do an inverse selection, Select > Inverse (Ctrl + Shift + I), then we can burn the areas that we haven’t done yet without burning the areas we have already done.
21 We can also do some highlights too with the Dodge Tool. Use the same brush, the same settings, and the same method that we did with the Burn Tool.
Finished!
There we have it, 3D text using nothing but Photoshop. Here’s what I ended up with:
Share your work on Flickr
Why don’t you share your work on the Six Revisions Flickr group and show it off to the community?
Download
If you’d like to download the Photoshop file used in this tutorial, you can do so below.
- remarkable-3d-text.zip (ZIP, 2.60MB)
Related Content
- Related categories: Tutorials and Photoshop
- Create a new text layer
- Create a new mesh from layer(Go to 3D)
- Work with materials
Objective
This tutorial will show how to use Photoshop CC Shape Attribute and 3D capabilities to create an elegant royal gold 3D text font effect. It will guide you through modifying the shape settings, working on 3D element, creating different materials, adjusting the lights and modifying the rendered result.Step 1 Final Ouput
Step 2 Create a New Document and New With Black Fill Color
Create a new 2850 x 1536 px document and fill the Background with Black.
Step 3 Create a New Text Layer
Create the text in White using the font “AntsyPants”, font Size 551 pt and set the Tracking value to 100.
3.1 Convert Text To Shape
Go to Type > Convert to Shape. This will convert the text layer in a shape text layer which means it won’t be editable as text anymore. So make sure to modify the text before you convert its text layer.
3.2 Duplicate a Layer Then Change Fill and Stroke
Duplicate the text shape layer and pick the Direct Selection Tool to get the Shape settings in the Options bar. Change the Fill to none and Stroke color to any gray (#7c7c7c) color, Stroke Size to 15 and Alignment to Outside.
Select each text layer and text copy layer, then go to 3D > New 3D Extrusion from Selected Path, to convert the shape text layers to 3D layer.
Step 4 Duplicate The Background Layer
Duplicate the Background layer and drag the copy on top of all the layers.
Step 5 Create a New Mesh From Layer (Go to 3D)
Go to 3D > New Mesh from Layer > Postcard.
5.1 Select All 3D Layers And Merge It
Select all the 3D layers you have (click the one at the top, press and hold the Shift key, then click the one at the bottom), and go to 3D > Merge 3D Layers.
'This will place all 3D layers in one scene'.
5.2 Open The 3D Panel and Properties Panel
To access the 3D mesh properties and settings, you’ll have to open two panels:
The 3D panel and the Properties panel (both found under the Window menu). The 3D panel has all the components of the 3D text scene and when you click the name of any of those, you’ll be able to access its setting in the Properties panel. So make sure to always select the name of the element you want to modify in the 3D panel before you change its settings in the Properties panel.
5.3 Choose one of the 3D Modes
Select the Move Tool and check its Option's bar. You’ll find a set of 3D Modes for the tool to the right of the bar. When you choose one of those, you can then click on drag to perform any changes (on the selected element in the 3D panel).
5.4 Select 3D Text and Change Extrusion Depth Value
Select the 3D text shape mesh, name tabs in the 3D panel (select one then Ctrl/Cmd + select other) and change the Extrusion Depth value in the Properties panel to 300.
5.5 Change Bevel Width and Contour
Click Cap icon at the top of the Properties panel, and change the Bevel Width to 4 and the Contour to Half Round.
5.6 Change The Co-ordinates and Rotation
Click on the Co-ordinates icon and change the X Rotation angle to 90°. This will make the text meshes perpendicular to the Ground Plane.
Select a plane mesh name and change its X Rotation Angle to 90° as well.
You can fill the text Background Layer with any color other than Black so that it is easier to see the 3D meshes.
5.7 Snap Object to Ground Plane and Change The Position
Select the 3D layer again and then select the plane mesh name in the 3D panel. Go to 3D > Snap Object to Ground Plane Select, and under Coordinates in the Properties panel, set increase the Y Position value you have by 0.1. Plane is not exactly on the original Ground Plane.
5.8 Set Inner Text and Outer Text Mesh
Select the outer text mesh name in the 3D panel and snap it to the Ground Plane. Then, select the inner text mesh and move it so that it extends a bit outside the stroke.
You can do that with the Move Tool selected and using the 3D Axis. The arrows at the ends of the 3D Axis 42.37 move the mesh, the part below them is used for rotation and the cubes are used for scaling on. The cube in the center is used to scale the object uniformly. All you need to do is click and drag the part you need to perform the changes on.
5.9 Select The Current View
When you're done.select the Current View tab in 3D layer panel and use the Move Tool’s 3D Modes to move the scene around until you get a camera view which you like.
5.10 Scale Plane Mesh Untill it Covers Empty Areas
Selected plane mesh then scale it uniformly until it covers all the empty areas around the text.
Step 6 Work With Materials
Time to work on the materials.
6.1 Select Material of Both Text Mashes in 3D Panel and Remove The Texture
Start by selecting all the material tabs of both text meshes in the 3D panel except for the Extrusion materials (Ctrl Cmd + click the tabs to select). Then, in the Properties panel, click on the Diffuse texture icon and choose Remove Texture.
6.2 Change The Diffuse Color
Change the Diffuse color to # fae260, the Specular to # ffd953, the Shine value to 60%, the Reflection to 40%, and the Refraction to 1.600. This will create the shiny gold material.
Select the inner text Extrusion material tab, and remove the Diffuse texture, then change the Diffuse color to “# 036c16”, the Specular to “# d2fed7”, the Ambient to “# 036c16”, the Shine value to 80%, the Reflection to 30%, the Opacity to 39%, and the Refraction to 1.600. This will create the glass material.
Click on the outer text mesh Extrusion material tab and, remove the Diffuse texture, then change the Diffuse color to “# 036c16”, the Specular to “# 99cca2”, the Shine value to 80%, the Reflection to 30%, and the Refraction to 1.600.
6.3 Click on Bump icon and choose new texture
Click on the Bump folder icon and choose New Texture.
6.4 Set Width and Height for Texture
Type in “2850” and “1536” for Width and Height values.
6.5 Select Edit Texture
Click on the Bump icon and choose Edit Texture.
This will open the textures file. Duplicate the Background layer.
6.6 Duplicate the Background Layer and Apply The Pattern Overly
New Double click on the Background copy layer to apply a Pattern Overlay effect using the “Apple Logo Texture” pattern.
6.7 Set The Brightness / Contrast, Level
Click on ‘Create new fill or adjustment layer’ icon down the 3D panel and choose Brightness/Contrast.
Change Brightness to 15 and Contrast to -50.
Once again, click on 'Create new fill or adjustment layer' icon, but this time, choose Levels. Change the Shadows value to 10 and the Highlights value to 220. Save the file (file > Save) and close it (File > Close) to go back to the original 3D document.
6.8 Change The Bump Value
Change the Bump value to 20%. Now you can start seeing the texture clearly. Bump texture creates an illusion of raised areas for the lighter colors in the texture, and more flat ones for the darker colors.
6.9 Edit UV Properties
Click on the Bump texture icon and choose Edit UV Properties. Then, change the U Scale to 760.4%, the V Scale to 100% and both the U Offset and V Offset to 0.
6.10 Replace The Texture of Plane Material
Click on the plane material tab, then click its diffuse texture icon and choose Replace Texture. Load the “flowers-pattern.jpg” image from the “Tile-able Light Flowers pattern Texture's”, and then click on the diffuse texture pack icon again and choose Edit Texture to open its file.
6.11 Duplicate The Background Layer and Apply Color Overlay
In the texture’s file, duplicate the Background layer and double click the copy to apply a Color Overlay effect. Change the Blend Mode to Multiply and the color to “#454545”.
6.12 Edit UV Properties
Click the Diffuse texture icon once more and choose Edit UV Properties. Change the U Scale to 300%, the V Scale to 300%, and both the U Offset 0 and V Offset 0. You can use other values if you want to get larger or smaller tiles of Flowers.
6.13 Set The Specular Color, Shine, Reflection
As for the other settings, change the specular color to “# 766d64”, the Shine value to 95%, the Reflection to 25% and remove the Opacity texture.
6.14 Select The Light From 3D Panel and Change Color, Intensity, Shadow Softness
Click the 'Infinite Light 1' tab in the 3D panel, then, in the Properties panel, change its color to “#fefbf2”, its Intensity to 90%, and its Shadow Softness to 35%.
6.15 Set The LIght and co-ordinate value
You can then move on the light around until you like how it casts the shadow, or use the same Coordinate's values shown below( X : 22.7°, Y : 43.7° Z : -39.7° ).
6.16 Add New Point Light and Change its Settings
Click on Add new 'Light' to Scene icon down the 3D panel, and choose New Point Light.
Change the Point Light’s color to # fff7d5, its Intensity to 55%, and uncheck its Shadow box. Then, check the Light-Fall off box, change the Inner value to 55 and the Outer to 225. This will make the light gradually fade.
6.17 Save Camera View
Before you position the 'Point Light', it is a good idea to save camera view. To do so, click on the Current View tab, then choose the 'Save' option from the View drop down menu in the Properties panel.
Type in a name 'Final_1' for viewing it and then click OK.
The view will be added down the 3D panel and to the 'View menu'. So whenever you change the camera angle and want to get back to this view just click its tab in the 3D panel or choose it from the View menu 'Final_1'.
6.18 Click on Environment Tab and Load The Texture by clicking or IBL folder icon
Click on the 'Environment tab' in the 3D panel, then click its IBL folder icon in the Properties panel and choose Load Texture image.
Open the “copper metallic pipes texture', and change the Intensity to 25%.
You can use the Move Tool - click and drag the Environment texture’s sphere to move it in the scene until you like how it looks.
Step 7 Rendre The 3D Scene
When you're done modify the scene, go ahead and render it (3D > Render).
The 'rendering' might take a while, but you can 'stop' it anytime by pressing the Esc key.
Hope you learnt something from this tutorial. Keep coming for more exciting tutorials.
I hope you find this blog is very helpful while creating 3D Text Effect in Photoshop. Let me know in comment if you have questions regarding 3D Text Effect. I will reply you ASAP.
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Created on : 18 February 2015
I am game graphics designer at TheAppGuruz, I designed graphics for many 2D & 3D games. Here I am writing blog about one of my favorite concept of 3D graphics; love to share this with you.
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